Astrub Legacy

Update 1.0.119 · Class rework ·

SramThe Venom Architect · Update 1.0.119

The Sram is reworked: 28 spells on two paths. Spread Virulence with Agility, or mark your prey with traps and finish it with Strength. Every Sram gets a free spell-point reset.

  • Mark themEvery trap an enemy triggers gives it a Deathmark: +5% damage from you, up to 3.
  • Poison themVirulence stacks to 5 and spreads from enemy to enemy.
  • Finish themA Condemned enemy bursts on your next trap.

The new passive

Death's Design

Your traps mark your prey. Three marks and it is Condemned: your next damaging trap ends it.

  1. Trigger

    An enemy that triggers one of your traps gains 1 Deathmark (Miasma Trap marks every enemy it hits).

  2. Amplify

    Each mark: +5% damage from you against that enemy, up to +15%.

  3. Condemn

    At 3 marks the enemy is Condemned: a skull over it shows your team.

  4. Burst

    Its next damaging trap adds a burst of 8% of its missing HP (at most 15% of its max HP, less on bosses).

One burst per enemy between two of its turns, whatever the number of Srams. The burst is Neutral, ignores your Power and is absorbed by shields.

Agility

Virulence, the spreading poison

Up to 5 stacks per enemy, one Air tick at the start of each of its turns. Contagion, Pandemic, Septic Rupture, Corpse Bloom and the poison traps spread it from enemy to enemy.

Stacks
at most 5 per enemy, all Srams together; they last 3 of its turns, refreshed by every new application
Tick
one Air tick per turn: per stack 1-2 at rank 1 up to 4-5 at rank 6, with your Agility and Power
Spread
only through the spells that say so; a spread never starts another spread
Shields
ticks are absorbed by shields and never reveal you

Strength

Smarter traps

Traps now stop movement on the cell where they trigger, walking or pushed. Jagged, Repelling and Paralyzing Traps watch a cross around them, and your team sees it.

The spell book

28 spells, 8 of them new

You start with Venomous Strike; the other spells unlock up to level 170, and rank 6 comes 100 levels later (level 190 at most). Select a spell to see all its ranks on the Classes page.

Levels 35 to 75 Traps and spreads

  1. Level 35 · Air · Toxic Trap · Sets an armed trap (hidden from enemies). The enemy that triggers it takes Air damage and 2 Virulence, and gains a Deathmark. At rank 6 it hits every enemy in a cross around the trap.
  2. Level 40 · Earth · Executioner's Cut · Melee Earth finisher: +damage per Deathmark on the target; on a Condemned target a % damage bonus instead. At rank 6, killing a target Condemned at cast start gives back 1 AP once per turn.
  3. Level 45 · Support · Location · Reveals the invisible enemies and armed traps around you to your team.
  4. Level 50 · Support · Repelling Trap · Proximity trap with no damage: the first enemy entering the cross around it is pushed away from the trap and gains a Deathmark.
  5. Level 55 · Earth · Mass Trap · Sets an armed trap. When triggered, every enemy in the area takes Earth damage; only the triggerer gains a Deathmark. At rank 6 the area grows to 2 cells with a 70% outer ring.
  6. Level 60 · Air · Plague Cloud · Air cloud on a cell: every enemy in the cross takes Air damage and 1 Virulence. Allies are unaffected.
  7. Level 65 · Air · Con · Air damage and -1 Range for 1 turn (refreshed, not stacked). At rank 6 the Range loss also hits the enemies next to the target.
  8. Level 70 · Air · Contagion · Spread: every other enemy around an enemy carrying Virulence gains up to 2 of its stacks. The target keeps its stacks. No damage.
  9. Level 75 · Earth · Jagged Trap · Proximity trap: an enemy entering the trap cell or the cross around it takes Earth damage, is pulled toward the trap and gains a Deathmark.

For every Sram

A free spell-point reset

At your first login after the update, every spell point you spent on Sram spells is refunded and you get the spells of your level back at rank 1. Spells that kept their place stay on your shortcut bar. Trigger Happy, the temple's special spell, is unchanged and never removed.

Spend your points again in the Spells window. The Sram Dopeul summon uses the new kit too, and the in-game Knowledge Base article Sram (the "?" button) explains the passive, Virulence, both paths, the traps and the limits.

Questions

FAQ

Do I need to download the game again?

The launcher updates your client automatically the next time you open it. Nothing to reinstall.

Do I lose my spell points?

No. Every point spent on Sram spells is refunded once, at your first login after the update.

What happened to Trigger Happy?

Nothing: it stays the Sram temple's special spell and is not part of the 28.

Can my traps be seen?

Your traps stay hidden from the enemy team; your team sees them and their trigger zones.

Ready to set the trap?

Open the launcher, let it update, and spend your refunded points.