
Your own room in Incarnam
New Huppermages wake up in their own starting room in Incarnam, watched over by the Huppermage statue and its four elemental crystals.

Update 1.0.66 · New class ·
The 15th playable class is here. Mark your enemies with the four elements, then turn two of them into an elemental combination.
The new class
Huppermages master all four elements. They draw runes under their enemies and mark them with elemental states, then turn two different elements into powerful elemental combinations. Elementalist, playable from level 1.
Your elemental spells place a rune of their element under every enemy they hit and give it that element's state.
A rune lasts 2 of your turns, one per cell. States stay on the enemy until they are used up; everyone sees them as small crystals above it.
When an enemy holds two different states, both are used up: it suffers the pair's penalty for 1 turn.
You gain +20 power for 2 turns. Each pair gives its bonus once at a time, so six different pairs can stack.
Elemental combinations
Every pair of elements does something different. Pick the combination the fight needs, then land the second element on an enemy that already holds the first.
Earth + Fire
The enemy suffers 15% more damage.
Fire + Water
The enemy loses 60 agility.
Water + Air
The enemy deals 15% less damage.
Air + Earth
You steal 3 range from the enemy.
Earth + Water
The enemy loses 3 MP.
Fire + Air
The enemy loses 2 AP.
Every penalty lasts 1 turn. Each combination also gives you +20 power for 2 turns, once per pair at a time.
The spell book
You start with one attack per element. The rest arrive level by level: area attacks that mark whole groups, tools that cash in runes and states, and spells that turn your elements into help for your allies. Select a spell to see all its ranks on the Classes page.
Getting started
Pick the Huppermage on the character creation screen. Your three colours change the teal outfit, the hair and the white dress, on the portrait and on your character alike.

New Huppermages wake up in their own starting room in Incarnam, watched over by the Huppermage statue and its four elemental crystals.

A Huppermage statue now stands in the middle of the lawn at [4,-22] in Astrub.

Huppermages follow the Feca temple. They ride Dragoturkeys like every other class, with their own mounted look.
The in-game Knowledge Base has a full Huppermage article, and the Classes page lists every spell with all its ranks.
Updates 1.0.65 and 1.0.66
The Huppermage did not come alone. Rogues got a round of spell fixes, Rogues and Foggernauts can now ride, and a few interface annoyances are gone.
Rogue spell fixes
Mounts
Look and interfaceQuestions
The launcher updates your client automatically the next time you open it. Nothing to reinstall.
Yes. The Huppermage is playable from level 1: pick it on the character creation screen and you start with all four elemental attacks.
On the Classes page, and in the Huppermage article of the in-game Knowledge Base.
Use the Bug button in the chat bar, or type .bug followed by your text in the chat. The more detail, the faster it gets fixed.
Open the launcher, let it update, and create your Huppermage.