Astrub Legacy

Update 1.0.66 · New class ·

HuppermageThe 15th class · Update 1.0.66

The 15th playable class is here. Mark your enemies with the four elements, then turn two of them into an elemental combination.

  • Master all four elementsEarth, Fire, Water and Air, from level 1.
  • Runes and statesEvery elemental hit marks the enemy it strikes.
  • Six elemental combinationsTwo different elements on one enemy: a penalty for it, power for you.

The new class

Mages of the Krosmic Balance

Huppermages master all four elements. They draw runes under their enemies and mark them with elemental states, then turn two different elements into powerful elemental combinations. Elementalist, playable from level 1.

Passive: Krosmic Balance

  1. Mark

    Your elemental spells place a rune of their element under every enemy they hit and give it that element's state.

  2. Hold

    A rune lasts 2 of your turns, one per cell. States stay on the enemy until they are used up; everyone sees them as small crystals above it.

  3. Combine

    When an enemy holds two different states, both are used up: it suffers the pair's penalty for 1 turn.

  4. Empower

    You gain +20 power for 2 turns. Each pair gives its bonus once at a time, so six different pairs can stack.

Elemental combinations

Two elements, six combinations

Every pair of elements does something different. Pick the combination the fight needs, then land the second element on an enemy that already holds the first.

EarthFireWaterAirEruptionBoiling PointCrystallisationDrying OutBogged DownCarbonisation
  • Eruption

    Earth + Fire

    The enemy suffers 15% more damage.

  • Boiling Point

    Fire + Water

    The enemy loses 60 agility.

  • Crystallisation

    Water + Air

    The enemy deals 15% less damage.

  • Drying Out

    Air + Earth

    You steal 3 range from the enemy.

  • Bogged Down

    Earth + Water

    The enemy loses 3 MP.

  • Carbonisation

    Fire + Air

    The enemy loses 2 AP.

Every penalty lasts 1 turn. Each combination also gives you +20 power for 2 turns, once per pair at a time.

The spell book

21 spells and a Dopple

You start with one attack per element. The rest arrive level by level: area attacks that mark whole groups, tools that cash in runes and states, and spells that turn your elements into help for your allies. Select a spell to see all its ranks on the Classes page.

Getting started

Where your journey begins

Pick the Huppermage on the character creation screen. Your three colours change the teal outfit, the hair and the white dress, on the portrait and on your character alike.

Your own room in Incarnam

Your own room in Incarnam

New Huppermages wake up in their own starting room in Incarnam, watched over by the Huppermage statue and its four elemental crystals.

The statue in Astrub

The statue in Astrub

A Huppermage statue now stands in the middle of the lawn at [4,-22] in Astrub.

Temple and mounts

Temple and mounts

Huppermages follow the Feca temple. They ride Dragoturkeys like every other class, with their own mounted look.

The in-game Knowledge Base has a full Huppermage article, and the Classes page lists every spell with all its ranks.

Updates 1.0.65 and 1.0.66

Also in this update

The Huppermage did not come alone. Rogues got a round of spell fixes, Rogues and Foggernauts can now ride, and a few interface annoyances are gone.

Rogue spell fixes

  • Bomb walls now form over holes in the ground, and a wall's glyph appears as soon as the second bomb lands.
  • Magnet pulls its target toward you.
  • Kickback moves the furthest target first, a blocked push just stops with no pushback damage, and bombs no longer block its line of sight, so you can cast it on a wall.
  • Detonator gives you back 1 AP, at most twice per turn.
  • Roguery makes four identical Rogues in a cross around the target cell: you land on one of the four places at random and three illusions take the others.
  • Dirty Trick reaches further: up to 7 cells at rank 6.
  • Carbine is cast on a diagonal only. The aiming preview of Deception, Blunderbuss, Carbine and Boomerang Daggers now shows the exact cells they hit.

Mounts

  • Rogues and Foggernauts can ride Dragoturkeys, with their own mounted look.
  • The Rogue's statue in Incarnam is no longer cut off.

Look and interface

  • Rogue and Foggernaut capes and shields no longer flicker.
  • The AP and MP counters are right after you switch characters.
  • Crafting storage toggles stay on.
  • The spell bar no longer loses spells, and spells you have used grey out correctly.

Questions

FAQ

Do I need to download the game again?

The launcher updates your client automatically the next time you open it. Nothing to reinstall.

Can I play a Huppermage right away?

Yes. The Huppermage is playable from level 1: pick it on the character creation screen and you start with all four elemental attacks.

Where can I read about every spell and rank?

On the Classes page, and in the Huppermage article of the in-game Knowledge Base.

Something looks wrong. Where do I report it?

Use the Bug button in the chat bar, or type .bug followed by your text in the chat. The more detail, the faster it gets fixed.

Ready to find your balance?

Open the launcher, let it update, and create your Huppermage.