Astrub Legacy

Minor update 1.0.86 ·

Gathering toolsHarvest freely, gather better

Harvesting no longer needs a tool: the profession and its level are enough. Tools are now an upgrade instead: five craftable tiers, each with 2 or 3 random gathering bonuses, rare finds for every gathering profession, gathering runes and a reworked Professions panel.

  • No tool neededLumberjack, Miner, Farmer, Alchemist and Fisherman harvest with empty hands.
  • Five craftable tiersFrom Sturdy at profession level 20 to Legendary at level 100, each copy with 2 or 3 random bonuses.
  • Six gathering statsYield, Bountiful, Swiftness, Keen Eye, Craftsman's Lore and Pod Saver: for harvesting only.

Every gathering profession

Harvest with empty hands

Harvesting now needs only the profession and its level. Lumberjack, Miner, Farmer, Alchemist and Fisherman work without a tool in hand; a tool of the profession only adds gathering bonuses. Hunters are unchanged.

  • Clear refusals: a harvest you cannot do used to fail silently. The chat now says why, for example "You need the Miner profession to harvest this." or "You need Miner level 40 to harvest this (you are level 12)."
  • One click with empty hands: click a resource and you start harvesting straight away, with or without a tool. Hold Shift while clicking for the normal menu.
  • Fishing: your Fisherman level decides which spots you can fish, not your rod. Without a rod you reach spots up to 2 cells away; a rod keeps its longer reach.
  • The Snapper spot is the exception: it still needs the Fishing Rod for Snappers in hand.
  • Active Fishing catches now use the same quantity range as passive fishing (the level 100 bonus included) and the same harvest time.
  • Hunters still need a hunting weapon to collect meat, or any weapon once they are master hunters, as before.
  • LumberjackLumberjack
  • MinerMiner
  • FarmerFarmer
  • AlchemistAlchemist
  • FishermanFisherman
  • Hunter (unchanged)Hunter (unchanged)

Profession levels 20 to 100

Craftable gathering tools

Every gathering profession gets five crafted tools: Sturdy, Fine, Superior, Masterful and Legendary. A tool counts only for its own profession, only in your weapon slot, and only once your profession reaches the tier's level.

  • Five tiers: Sturdy (profession level 20), Fine (40), Superior (60), Masterful (80) and Legendary (100).
  • Random bonuses: every new copy gets 2 or 3 of the six gathering stats at random, each value rolled in the tier's range. Better tiers give higher values, a better chance of a third stat and of the rare stats. Bountiful is the rarest.
  • Recipes: the resources of the profession the tool is for, plus planks and ores. A tier's recipe has 4 to 8 ingredients, so the crafter needs level 20, 40, 60, 80 or 100.
  • Basic tools (the NPC tools and the apprentice tools) now give a fixed +2% Yield, copies you already own included.

Who makes them

  • Axe Smith: axes and scythesAxe Smith: axes and scythes
  • Hammer Smith: picksHammer Smith: picks
  • Staff Carver: fishing rodsStaff Carver: fishing rods
  • Tailor: Alchemist's glovesTailor: Alchemist's gloves

Values and chance to get each stat

Basic (any level)

  • The NPC tools and the apprentice tools
  • A fixed +2% Yield, nothing random
  • Copies you already own get it too
  • Rods keep their longer fishing reach

Sturdy (level 20)

  • Yield 2-4% (53%)
  • Swiftness 3-5% (45%)
  • Craftsman's Lore 3-5% (45%)
  • Pod Saver 50-100 (45%)
  • Keen Eye 5-10% (17%)
  • Bountiful 1% (4.3%)
  • Third stat: 10%

Fine (level 40)

  • Yield 4-7% (54%)
  • Swiftness 5-8% (46%)
  • Craftsman's Lore 5-8% (46%)
  • Pod Saver 100-200 (46%)
  • Keen Eye 8-15% (21%)
  • Bountiful 1% (6.7%)
  • Third stat: 20%

Superior (level 60)

  • Yield 6-10% (55%)
  • Swiftness 7-11% (47%)
  • Craftsman's Lore 7-11% (47%)
  • Pod Saver 200-300 (47%)
  • Keen Eye 12-20% (26%)
  • Bountiful 1-2% (9.1%)
  • Third stat: 30%

Masterful (level 80)

  • Yield 9-14% (56%)
  • Swiftness 10-14% (47%)
  • Craftsman's Lore 10-14% (47%)
  • Pod Saver 300-400 (47%)
  • Keen Eye 15-25% (30%)
  • Bountiful 1-2% (12%)
  • Third stat: 40%

Legendary (level 100)

  • Yield 12-18% (56%)
  • Swiftness 12-18% (48%)
  • Craftsman's Lore 12-18% (48%)
  • Pod Saver 400-500 (48%)
  • Keen Eye 20-35% (35%)
  • Bountiful 2-3% (14%)
  • Third stat: 50%

In brackets: the chance that a new copy of that tier carries the stat. Every copy has two stats, and the "third stat" chance adds one more.

Harvesting only

The six gathering stats

Gathering stats work only for the tool's own profession, while the tool is in your weapon slot. They are never added to your characteristics and never change your fights.

Yield

More resources per harvest, on top of your level yield bonus. It also counts on the Frigost resources, which have no level bonus. At most +100%.

Bountiful

A chance to double a harvest, after Yield. The rarest stat. At most 10%.

Swiftness

Shorter harvests. At most -40%, and a harvest never takes less than 1 second.

Keen Eye

Raises the chance of rare finds and resource bags (and of Active Fishing's rare fish): +20% Keen Eye turns a 1% chance into 1.2%. At most +200%.

Craftsman's Lore

More profession experience per harvest. Harvests only: crafting experience is unchanged. At most +100%.

Pod Saver

Extra pods while the tool is equipped. At most +2,000 pods.

Every gathering profession

Rare finds

A successful harvest can now also give a rare item, at most one per harvest. The chances below are the base chances; Keen Eye raises them. The resource level is the profession level the resource needs.

Miner

  • From level 50 ores: 0.5%, a Crystal, Sapphire, Ruby, Emerald or Diamond
  • From level 60 ores: Aquamarine 0.3%
  • From level 70 ores: Topaz 0.3%
  • From level 80 ores: Agathe 0.3%

Lumberjack

  • Every tree: Treechnid Bark 0.6%
  • From level 30 trees: Treechnid Sap 0.5%
  • From level 50 trees: Treechnid Resin 0.4%
  • From level 70 trees: Dark Treechnid Bark 0.3%

Alchemist

  • Every plant: Evil Dandelion Flower 0.6%
  • From level 20 plants: Kaliptus Flower 0.5%
  • From level 40 plants: Greedovore Flower 0.4%
  • From level 50 plants: Barkritter Calyx 0.3%

Farmer

  • Wheat: Golden Wheat 2%
  • Barley: Sweet Barley 2%
  • Oats: Gold-Bearing Oats 1% or Magic Oats 1%
  • Rice: Gold-Bearing Oats 2%
  • Hop: Bright Hop 2%
  • Flax: Storm Flax 2%
  • Rye and Malt: Resistant Rye 2%
  • Hemp and Frosteez: Euphoric Hemp 2%

Fisherman

  • Passive fishing: the rare variant of the fish you catch 1%
  • Active Fishing keeps its own rare fish roll, which Keen Eye raises too

Keen Eye

  • Multiplies every chance above, and the 1% resource bag chance
  • A Legendary tool rolls up to +35% Keen Eye; at most +200% counts
  • At most one rare find per harvest

Smithmagic and Runecrafting

Gathering runes

Improve a tool with gathering runes: Yield, Swiftness, Keen Eye and Lore runes and their Pa runes, Pod Saver runes in three grades, and the rare Bountiful rune.

  • Axe Smithmagus: Lumberjack axes, Farmer's scythes and Miner's picks.
  • Staff Carvmagus: fishing rods.
  • Tailormagus: Alchemist's gloves.
  • Gathering tools take only gathering runes, and gathering runes only work on gathering tools.
  • Where runes come from: crushing a crafted tool with Runecrafting gives its gathering runes. Runecrafters can also fuse four runes into the Pa rune of the same stat, and five Pa Pod Saver runes into a Ra Pod Saver Rune. The Bountiful rune has one grade only.
  • Axe SmithmagusAxe Smithmagus
  • Staff CarvmagusStaff Carvmagus
  • TailormagusTailormagus
  • RunecraftingRunecrafting

Flax and Hemp

Gather as: one click on shared plants

Flax and Hemp can be harvested by a Farmer and by an Alchemist. If you know both professions, one click on them harvests:

  1. the profession you chose for that resource;
  2. otherwise the profession of the tool you hold;
  3. otherwise the menu opens so you can pick.

Choose in the Professions window: open Farmer or Alchemist, and the box under the skills has a Gather as row per resource with Farmer, Alchemist and Ask. The server keeps your choice for this character. Every other resource is harvested in one click. Hold Shift for the menu.

Professions window

A reworked Professions panel

Under the skills of a learned profession, the box that only asked you to equip a tool now sums up the profession at your level. Scroll it with the mouse wheel or its scrollbar.

Tool and harvest

  • The tool you hold (or none: none is needed) and the gathering bonuses it gives right now, or the profession level it needs first.
  • The Gather as choice for Flax and Hemp when you are both Farmer and Alchemist.
  • Resources per harvest, harvest time, experience per harvest, your yield bonus, the level 100 bonus and the resource bag chance.
  • What you can gather now and the next resources you unlock.

Crafting

  • Ingredient slots now, and at which level you get the next one.
  • The success chance by number of ingredients and the experience per craft.
  • Whether workbenches need the tool (they do not), and how to work for others.

Runecrafting and specialisations

  • Runecrafting: the highest equipment level you can crush, recipe slots, what you have unlocked and the next unlock.
  • Specialisations: the Runecrafting and base craft levels needed to learn one, with your own level in each.
  • Hover a specialisation in the specialisations tab: each requirement is marked met or not met.

Specialisations need Runecrafting

To learn any specialisation you now need Runecrafting level 30 besides its base craft at level 65 (for example Runecrafting level 30 and Sword Smith level 65 for the Sword Smithmagus). Specialisations you already know are kept. Runecrafting is free to learn from Hel Munster at [-5,-12].

Working for others: Invite to and Ask to

Already in the game

Profession features you may have missed

None of this is new in this update, but it all makes gathering and crafting faster. Every detail is in the in-game Knowledge Base.

Questions

FAQ

Do I need to buy or craft a tool now?

No. Every gathering profession harvests with empty hands; a tool only adds gathering bonuses. Only the Snapper spot still needs its rod, and Hunters still need a hunting weapon until they are master hunters.

What happens to the tools I already have?

They keep working as basic tools: each one now gives +2% Yield, and rods keep their longer fishing reach. Nothing needs replacing.

Can gathering bonuses help in fights?

No. The six gathering stats are never added to your characteristics and only count while you harvest with that profession's tool in your weapon slot.

I equipped a Legendary tool and nothing changed. Why?

A tool's bonuses count only once your profession reaches the tier's level (Legendary: level 100). The Tool and harvest box of the Professions panel tells you which level it needs.

Do I lose a specialisation I already know?

No. The Runecrafting level 30 rule only applies when you learn a new specialisation.

Do I need to reinstall?

The launcher updates your client automatically the next time you open it. Nothing to reinstall.

Go gather

Grab nothing but your profession and head out. When you are ready, ask an Axe Smith, Hammer Smith, Staff Carver or Tailor for your first Sturdy tool.