Astrub Legacy

Update 1.0.56 ·

Challenge AcceptedUpdate 1.0.56

Seven new fight challenges, the Firefoux Dungeon, guild treasuries, reworked shields and a stack of quality-of-life upgrades.

  • 7 new fight challengesPlus fixes that make the old ones fair.
  • The Firefoux DungeonPandala's fox den is open, all the way to Peki Peki.
  • Guild treasuriesPool your kamas into buffs, titles and ornaments.

Fight challenges

Seven new ways to earn your bonus

Every fight against monsters offers you a challenge: beat it for bonus experience and drops. Seven new ones join the pool, the old ones got fairer, and the few that never really worked are gone.

Fixed and reworked

  • Based Devs
  • Cautious
  • Blitzkrieg
  • Elementary, my dear!
  • Kills are credited properly. Pushes, life steal and other indirect kills now count for the right character, so the two Neither Piwi challenges, First the mules, Sharing and Duel finally work.
  • Blitzkrieg counts any damage from your side (spells, weapons, summons, traps, glyphs, poisons, pushes). The enemy just has to die before its next turn, whoever finishes it.
  • Elementary, my dear! is checked per character: each keeps the element of its own first attack.
  • Limpwrist is now Cautious. Same rule: never end your turn next to an enemy.
  • Based Devs (the old Dodgy devs) is a free win worth +69%. Finish the fight, that's it.
  • Smarter offers: group challenges only in group fights, Time Flies never with a Xelor and Keep moving! never with an Enutrof.

Retired

These eight are no longer offered:

  • Gardener
  • Barbaric
  • Gravedigger
  • Casino Royal
  • Arachnophile
  • Clean hands
  • Pighead
  • Unpredictable

The in-game Knowledge Base lists every challenge that can come up, with its conditions.

Dungeon reopened

The Firefoux Dungeon

Deep under Pandala, the fox spirits have been waiting. The Firefoux Dungeon now has a full route from the gate to its boss, Peki Peki.

  1. Talk to Berthawa in Feudala village [28,-52]. Hand over a Firefoux Dungeon Key, or use a charge of your Bunch of Keys.
  2. Beat the Touchparak to open the way.
  3. Fight through six rooms of Firefoux, from 4 monsters in the first to 8 in the sixth. Each win takes you to the next room.
  4. Face Peki Peki in its lair. The room after the boss leads back to Feudala.

Peki Peki carries a Boss Token of its own.

The Firefoux Dungeon gate in Feudala village
The dungeon gate in Feudala.

Dungeons & bosses

No more mazes, more rewards

The old mazes, lever puzzles, trap tiles and "stand on this tile" tricks are now straight paths. Fights and keys stay the same.

The Giant Kralove no longer needs a full team on its tiles: you can go through alone. Beating the Kralove or the Fungus Dungeon boss now takes you to the right exit.

Boss Tokens for 73 bosses

Twelve more bosses carry a Boss Token, from Dark Vlad and Le Chouque to Peki Peki. Beat one and every winner gets its token: a 100% drop, whatever your prospecting.

  • Snoowolf
  • Royal Tofu
  • Tanukouï San
  • Peki Peki
  • Pandora Master
  • Skeunk
  • Moon
  • Itzting
  • Santa Jaws
  • Father Whupper
  • Dark Vlad
  • Le Chouque

At Kat Zino's machine, hover over a prize to see its level, set, conditions and stat ranges before you spin.

The Boss Token Slot Machine with a prize tooltip open
Hover a prize to see its stats and jackpot chance.

The Kwak nests are back

The four Kwakere nests of the Crackler mountains are back. Walk up to a nest and its Kwakere attacks: it can drop the Bwak egg of its element. After a fight, a nest stays empty for 5 minutes.

  • Earth [-5,-9]
  • Fire [-6,-9]
  • Wind [-5,-7]
  • Ice [-1,-8]
A Kwakere nest on a rock pillar in the Crackler mountains
The Earth Kwakere's nest, above the zaap.

Guilds

A treasury for every guild

Open your guild window: there is a new Treasury tab. Everyone chips in, the leaders spend it on the whole guild.

  • Donate kamas, from 1,000 k. Any member can, even On Trial. Donations stay with the guild: nobody can withdraw them.
  • Guild buffs for every member, for a few hours: up to +25% XP, +20% drops, +15% profession XP or a bigger guild XP share. Buy again to extend, up to 48 hours.
  • Permanent rewards: instant guild XP, extra boost points and extra perceptor slots.
  • Guild titles and ornaments such as Guild Patron and Guild Citadel, unlocked once for every member, even future recruits.
  • Who spends: the leader, and anyone given the new Manage the treasury right. Every purchase is announced in guild chat, and the full log is open to all.
The guild Treasury tab: balance, donations, rewards, active buffs and top donors
The Treasury tab.

Fights

Fights that play fair

Turn order, monster brains, weapons and speed: the fight engine got a long overdue tune-up.

Initiative finally counts

Monsters used to have zero initiative, so you always played first. Now turn order uses the Initiative on your character sheet, scaled by your current life, and monsters use their own.

Smarter monsters

Hit-and-run monsters such as Prespics attack first, then back off once instead of wandering around. Monsters that can buff now attack first when they can.

Faster fights

A speed button next to the fight options switches between 1x, 1.5x and 2x. It only speeds up your own screen, and monster turns end sooner for everyone.

Weapon damage preview

With your weapon selected, hover a fighter: the damage card now shows what your weapon would deal, critical hits included.

Items

Shields reborn, weapons at full power

Shields for everyone

  • No PvP requirements. Shields no longer need an alignment or a PvP rank.
  • A profile of their own. Each shield is based on the same shield in Dofus Unity, at 75% of its values. Stats that only worked against players are gone.
  • The Terrdala Set bonus now gives normal neutral resistance.
  • Gobball ShieldGobball Shield
  • LeChouque's ShieldLeChouque's Shield
  • Sadida ShieldSadida Shield
  • Pandawa ShieldPandawa Shield
  • Crackler ShieldCrackler Shield
  • Feudala ShieldFeudala Shield
  • Treechnid ShieldTreechnid Shield
  • Imp ShieldImp Shield

Every weapon at 100%

Weapons now deal 100% of their damage for every class. The old class penalty (90% for most weapon types) is gone: pick the weapon you like, not the one your class tolerates.

Check any shield's new stats in the in-game Encyclopedia.

Quality of life

Small things, every day

One-click harvesting

Click a resource with the right tool equipped and you start harvesting at once, no menu. Hold Shift for the menu. Keep clicking to queue up to 30 resources.

Where to find…

Where to find…

Right-click any item (inventory, bank, chests, shops) and choose Where to find…: the monsters that drop it with their rates and zones, and whether it is harvested, crafted or sold.

Omega levels

Omega levels

Past level 200, your experience now raises an Omega level, up to 100. It is cosmetic, with titles at Omega 10, 25, 50 and 100: Initiate, Adept, Master and Legend.

+1 AP at level 200

Characters gain one more Action Point at level 200: 8 AP in total.

Rest while you are away

Your life now regenerates while you are offline, at the standing rate of 1 HP every 2 seconds.

Control Summons for all

Beastmaster Orla at the Astrub zaap [4,-19] now teaches Control Summons to every class: play your summons' turns yourself.

Zaap fares by distance

A zaap trip costs 10 kamas per map of distance (at least 10), for everyone. A trip between zaaps 8 maps apart costs 70 kamas.

Interface

Looks like it was always there

The guild ranks, the guild treasury, the Encyclopedia and the bug report window were redrawn in the native Dofus Retro style: same parchment, same buttons, same fonts.

The Knowledge Base is up to date

Everything on this page is explained in game. Open the ? help window and search for challenge, treasury, firefoux, shield or omega.

The in-game Knowledge Base on the Fight challenges article
The Knowledge Base, in game.

Website

A leaderboard with faces

The leaderboard now shows each character's class head, the title they wear and their Omega level.

Questions

FAQ

Do I need to download the game again?

The launcher updates your client automatically the next time you open it. Nothing to reinstall.

Where did my favourite challenge go?

Gardener, Barbaric, Gravedigger, Casino Royal, Arachnophile, Clean hands, Pighead and Unpredictable are no longer offered. The in-game Knowledge Base lists every challenge that can come up, with its conditions.

Why do zaaps cost more?

Every account here has full access, so the old flat fare for subscribers made every zaap cost 10 kamas. Fares now follow the distance, like the original game: 10 kamas per map, at least 10.

Something looks wrong. Where do I report it?

Use the Bug button in the chat bar, or type .bug followed by your text in the chat. The more detail, the faster it gets fixed.

Challenge accepted?

Open the launcher, let it update, and pick a fight.