Minor update 1.0.75 ·
Masters of the TradeCrafting, gathering and smithmagic
Level 100 crafters can now fuse two identical items into Masterworked gear, up to +5. Exotic lines get easier, gathering gives more, and every profession at level 100 earns its own title.
- Masterworked gearFuse two identical items into one better copy, from +1 to +5.
- Easier exotic linesAP, MP, range and summon runes land up to 33% of the time.
- Master titlesEvery profession at level 100 now earns a title of its own.
- +5highest masterwork
- +25%of each line's max at +5
- 33%exotic chance at +5
- +35%gathering yield at 100
- 34Master titles
- 100the level of a master
Level 100 crafters
Two copies in, one masterwork out
Reaching level 100 in a crafting profession makes you a master of that craft. Your crafts come out with perfect rolls, and you can combine two copies of the same item into one better copy: a Masterworked item, from +1 up to +5.
Perfect rolls
Equipment you craft in a profession at level 100 gets the best value of every line: every bonus at its maximum and every malus at its smallest. Below level 100 the lines roll as usual.
Masterworking
- Result: the copy with the better stats is kept, with a level one higher; the other copy is used up. Two normal copies make a +1, two +1 copies a +2, and so on up to +5.
- Same level only: both copies must have the same level, so a +1 and a +2 cannot be combined.
- Which items: equipment that has a recipe in that profession. A Jeweller masterworks rings and amulets, a Tailor hats and cloaks... Your level counts for the whole account, like every profession.
- When a combination is not possible, nothing is used up and a message says why.
+2Gobball Headgear +2
+2Gobball Headgear +2
+3Gobball Headgear +3At a Crusher
The Crusher of the smithmagus workshops (for example in Amakna at [-1,-2]) has a second option, Masterwork: a window with two slots. Put the two copies in and craft. Anyone can use it, but only a level 100 crafter of that item can masterwork it.
At your workbench
Open the workbench of the profession that crafts the item, put the two copies alone in the craft grid and craft.
Every level makes it stronger
Each masterwork level adds 5% of the maximum of each of the item's own bonuses, rounded up and at least +1 per level, on top of what the item rolled: +25% at +5. A Gobball Headgear crafted at level 100 has both of its lines at their maximum of 20:

Gobball HeadgearStrength and Intelligence: maximum 20
- CraftedGobball Headgear20 Strength20 Intelligencemax roll
- +1Gobball Headgear +121 Strength21 Intelligence+5% of max
- +2Gobball Headgear +222 Strength22 Intelligence+10% of max
- +3Gobball Headgear +323 Strength23 Intelligence+15% of max
- +4Gobball Headgear +424 Strength24 Intelligence+20% of max
- +5Gobball Headgear +525 Strength25 Intelligence+25% of max
A bonus with a maximum of 40 gets +2 / +4 / +6 / +8 / +10 at +1 to +5; a bonus with a maximum of 7 gets +1 / +2 / +3 / +4 / +5. AP, MP, range and summon bonuses, maluses and lines added by smithmagic are not boosted. The item window shows the boosted values; smithmagic still works on the item's own values.
How it looks in game
- The level shows after the item's name: Gobball Headgear +3.
- The category line of the item window reads (Category : Hat - Masterworked), and the effects list the boosted values.
- Masterworked items trade, sell and bank like any other item. In the market each masterworked offer has its own price line, marked +N on its icon.
- They keep their level through smithmagic and do not stack with copies of another level. Set bonuses are unchanged.
Smithmagic
The hotter the metal, the easier the exo
Adding AP, MP, range or summons to an item that does not have that line by nature now depends on the item's masterwork level: 1% on an ordinary item, 33% at +5. Every level roughly doubles your chance.
- A success adds the line without losing anything; a failure is a normal smithmagic failure.
- The usual limits still apply: one exotic AP or MP line per item, no over-maximum.
- The Perfect Ga Pa and Perfect Ga Pme runes keep their guaranteed success.
Gathering professions
More from every harvest
Gathering professions give +1% more resources for every 4 profession levels, and +10% more at level 100: +35% in total for a master.
- Who gets it: Lumberjack, Miner, Farmer, Alchemist, Fisherman, and Hunter for the meat you loot. It also counts for Active Fishing catches.
- How it works: the bonus multiplies each harvest, after the level 100 +5. When the result has a fraction, the fraction is your chance of one more resource, so the average is exact.
- Example: at level 100, Ash gives 6 to 27 before the bonus (16.5 on average) and 22.3 on average with it.
- The Professions panel shows each skill's range with the bonus included.
- The Frigost resources (Aspen, Snowdrop, Frosteez, Icefish) have no bonus.
Level 100 rewards
34 titles. Zero shame.
Reach level 100 in a profession and you unlock its achievement (Achievements window, Professions > Masters of the Trade) and a title for every character of your account: one per profession and specialisation. Characters that already have a profession at level 100 get theirs at their next login.
Gathering 6 titles
- Lumberjack Hardwood Specialist
- Miner Deep Shaft Expert
- Farmer Sower of Wild Oats
- Alchemist Wild Bush Trimmer
- Fisherman Master Baiter
- Hunter Prime Meat Handler
Crafting 16 titles
- Sword Smith Long Sword Polisher
- Bow Carver Makes Quivers Quiver
- Hammer Smith Big Hammer Energy
- Shoemaker Sole Satisfier
- Jeweller Family Jewels Appraiser
- Dagger Smith Size Doesn't Matter
- Staff Carver Stiff Staff Specialist
- Wand Carver Waves a Mighty Wand
- Shovel Smith Digs It Deep
- Baker Kneader of Firm Buns
- Tailor Professionally Into Your Pants
- Axe Smith Swings a Big Axe
- Butcher Choice Meat Tenderizer
- Fishmonger Handles Slippery Things
- Shield Smith Always Uses Protection
- Handyman Magic Hands
Specialisations 12 titles
- Dagger Smithmagus Small Blade, Big Magic
- Sword Smithmagus Sword Satisfaction Guaranteed
- Hammer Smithmagus Nails It Every Time
- Shovel Smithmagus Deep Digger Deluxe
- Axe Smithmagus Axe Enhancement Specialist
- Bow Carvmagus Bends It Just Right
- Wand Carvmagus Wand Enlargement Wizard
- Staff Carvmagus Keeps the Staff Stiff
- Shoemagus Knocks Boots Professionally
- Jewelmagus Handles Precious Stones Gently
- Costumagus Magic Under the Cloak
- Shieldmagus Double-Layer Protection
Professions are shared by all the characters of your account, so one master makes every character a master. Who is closest? See the professions leaderboard.
Also in this update
Smaller changes
Ceremonial pets
A ceremonial pet, such as the Mini Champion (a rare drop from the Royal Gobball), is a look only. Apply it to one of your real pets and that pet follows you with its appearance, keeping its characteristics, its meals and its life points.
Unknown recipes keep your ingredients
Crafting a combination that is not a recipe no longer eats the craft grid: nothing is used up and a message tells you. A known recipe that fails its roll still uses them up, as in 1.29; at level 100 it always succeeds.
Smithmagic on a stack
A failed or neutral rune on one copy of a stack no longer lowers the lines of every other copy in that stack: the copy is split off first.
Master Hunters
A level 100 Hunter is a master of the hunt: you collect meat with any weapon, or with no weapon at all. Below level 100 you still need a hunting weapon, as before. Meat drop chances and each meat's level requirement are unchanged.
Questions
FAQ
Which items can I masterwork?
Equipment that has a recipe in your crafting profession, once that profession is at level 100: a Jeweller masterworks rings and amulets, a Tailor hats and cloaks. Professions are shared by your account, so any of your characters can do it.
Can I combine a +1 with a +2?
No: both copies must have the same level. When a combination is not possible, nothing is used up and a message says why.
Are AP, MP and range boosted too?
No. The bonus applies to the item's own characteristic lines. AP, MP, range and summon bonuses, maluses and lines added by smithmagic are not boosted. Exotic AP, MP, range and summon lines get easier to add instead: up to 33% at +5.
Can I sell or trade masterworked items?
Yes, like any other item. In the market each masterworked offer has its own price line, marked +N on its icon, and copies of different levels never stack together.
Where can I read all the rules in game?
In the in-game Knowledge Base: the articles Masterworked gear, Harvesting, Professions on Astrub Legacy and Smithmagic: crushing and Perfect runes. The launcher updates your client automatically the next time you open it. Nothing to reinstall.
Pick up your tools
Every level counts for every character of your account. See who is closest to a title on the professions leaderboard.




